Destiny 2 Update 4.1.0 Patch Notes – Season of the Haunted – Fehlerbehebung (2023)

Destiny 2 Update 4.1.0 Patch Notes – Season of the Haunted – Fehlerbehebung (1)


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The most anticipated update for The Haunted season is here.

Below are the official patch notes.

Destiny 2 Update 4.1.0 Patch Notes – Season of the Haunted – Fehlerbehebung (2)

Season of the Haunted Update 4.1.0 Patchnotizen

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1. Season of the Haunted Update 4.1.0 Patchnotizen

2. Activities

3. Gameplay and investment

4. Platforms and Systems



7. New Light


walk freely

  • The Legend and Master Lost Sector rotation has been updated.
    • Payers can expect to see a lost sector of Nessus!

Treasure of Xûr and Eternity's Trials

  • Fixed a bug that caused a blinking effect that could have negative effects on people with photosensitive epilepsy when interacting with the portal in a certain way.

iron banner

  • Iron Banner reputation changes, detailedon here, in fact, should be more consistent with other reputation systems in Destiny 2.
  • Completing challenges and equipping Iron Banner gear, including Iron Banner armor ornaments, instead of swapping armor, will grant an additional bonus as Iron Banner reputation increases.
  • Added 4 event challenges when playing Iron Banner.
    • These run daily.
  • Added new intro quest.
    • All players must complete this once.
  • A new triumph and sigil have been added to usher in a new era of Iron Banner.
  • Rewards and tokens have been removed from Iron Banner.
  • Power level benefits are now disabled in Iron Banner.
  • Rift returns with a new seasonal mode, Iron Banner. Learn more about the Rift and its futureon here.


  • Gambit Reputation: Completing the activity now grants 75 reputation points instead of 50.
    • Activity streaks grant 20 reputation points per streak of 15.
    • Overall wins should be 25-33% faster.
  • Reduced the number of wins required for the gold-plated triumph for the Dredgen Seal from 50 to 30.
  • Quality of Life Update for Gambit Rewards:
    • Daily Rewards:
      • Added a new reward for collecting heavy ammo.
      • Defeating fighters with Stasis rewards has been updated to include freeze boosts.
      • Changed sending a block reward of any type to sending blockers of any size (with more progression for sending larger blockers).
      • Players must now collect 100 particles as a team, as opposed to the previous 25 particles that were deposited per player.
    • Repeat Rewards:
      • Added a new reward for defeating raiders as a squad.
      • Added a new reward for defeating Blockers.
        • This includes kills and assists when going through this bounty.
      • Defeating fighters with Stasis rewards has been updated to include freeze boosts.
      • Defeating enemy Sentry Guns with finishers or assist buffs has been changed to Fireteam defeating enemy Sentry Guns.
  • Updated variations of Gambit opponents.


  • Fixed an issue where the wrong names were displayed for champions in the Guardian of the Void raid.
    • Identity theft is no joke, Jim.
  • Higher difficulty battlegrounds and strikes can now be automatically rejoined after a disconnect.
    • No, you still cannot change your loadout when fighting Grandmaster Nightfalls.

Trials of Osiris

  • Capture Zone and Freelance Trials are no longer referred to as "Labs".
  • New Trials weapons can now be obtained through the Saint-14 reputation reward path before they can be decrypted from Trials engrams.
    • Complete Trials of Osiris matches to make a name for yourself in Saint-14.
    • Please make our favorite space uncle proud. Thanks.


  • Control: Each player who captures a zone now gains +1 participation point.
  • Elimination: Each round now lasts 90 seconds, reduced from the previous 120 second mark.
  • Chaos: Super kills now reward players with 3 points instead of 2.
  • Chaos: Target score increased from 150 to 200.
  • Chaos: Time limit reduced from 8 to 7 minutes.
  • Rumble: Time limit increased from 8 to 10 minutes.
  • Showdown: Increased each round's target score from 10 to 15.
  • Crucible Private Matches now default to match mode settings in playlists.
  • Fixed a bug that caused the "Only One Ascendes" medal to be awarded incorrectly when capturing a zone.

raids and dungeons

  • Disciple's Vow: Fixed an issue that allowed players to exit the area near the Caretaker encounter.
  • Glass Vault: Loot of Conquest can no longer be farmed on repeated clears.
  • Last Wish: Fixed an exploit where players could pick up Diamond Lance to drop Riven's heart.
    • Hasn't Riven been through enough already? I think…
  • Last Wish: Fixed an issue that allowed players to fight Kalli outside of their intended darkness phase.
  • Garden of Salvation: Fixed an issue that allowed players to continuously spawn fighters on both sides of the Hallowed Spirit encounter.

Gameplay and Investment


  • Weapon Crafting: Removed all elemental currencies except neutral elements. Neutral elements have been renamed to resonant elements.
  • Weapon Crafting: Visual Masterwork has been added to crafted weapons. The weapon must be redesigned with an improved intrinsic and two improved trait perks to be a masterwork.
    • We heard that you all like gold rims.
  • Weapon Crafting: PvP kills generate slightly more weapon level progression.
  • Weapon Crafting: The time it takes to progress Deepsight mods has been reduced.
  • Weapon Crafting: Deepsight Disciple's Adept's Vow weapons now evolve for recipe progression.
    • This will not retrospectively provide progress for already completed Deepsight mods.
  • Weapons: The Glaive's projectile speed has been increased.
  • Exotic Weapon: No Time to Explain's time portal no longer shoots corpses when bored.
  • Zeal's origin trait now triggers when it should and no longer affects players who are in a squad.
  • Fixed an exploit that allowed players to escape throwable blocks when the Glaive and Mask of Bakris were equipped.


  • Level 1 damage bonus reduced from 20% to 15% when playing against other players.
    • This is specifically to reduce the number of one-hit kills in PvP (e.g. Le Monarque or a High Impact Sniper with High Impact Reserves + High Energy Fire or an Empowering Rift).
  • The weapon's Stability attribute now grants flinch resistance in addition to its other effects, with a maximum flinch resistance of 10% to 25% depending on the weapon's archetype.
    • For a full breakdown, check out our massive TWAB from last week.on here.
  • For the full changes made to how Airborne's gameplay works, see the full breakdownon here🇧🇷 For a quick summary:
    • All primary weapons have had their accuracy penalty in the air removed (meaning they are just as accurate in the air as they are on the ground - your bullets go where you aim).
    • We've added a new weapon stat called Airborne Effectiveness, deliberately aligned with all Exotic weapons, everything released in Season 16, and everything from Season 17 onwards.
      • Some outliers also have a manually adjusted stat, like the rest of the Trials of Osiris and Nightfall weapons.
      • All other weapons have a default stat set per weapon archetype.
      • Accuracy angle threshold - 0 at 0 stat, high at 100 stat.
        • This controls how easy it is to get headshots in the air. If it is 0, you must accurately aim for the head to get the headshot. Otherwise, you'll get a bodyshot even if the aim assist cone crosses your head.
      • Overall, this means players will miss less due to the randomness of the precision cone in mid-air, but the reliance on aiming is much higher at low stats. To make this easier, players need to build in the air.
    • Airborne effectiveness statistics come from three sources:
      • Arma:
        • The base value of the weapon's effectiveness in the air, ranging from 0 to 10 and 0 to 30, depending on the weapon's archetype.
          • Exotic weapons typically receive a higher stat than Legendary weapons in this archetype.
        • This is available for weapon perks starting with Air Assault.
      • Subclass:
        • Warlock's Solar Aspect Heat Rises: +70 while Heat Rises is active (i.e. when consuming your grenade).
        • Tempered Metal Sun Fragment: +20.
        • Hedron's Whisper of Stasis Fragment: +20.
      • Exotic Armor:
        • Exotic armor that revolves around flight or works with specific weapons grants a bonus or penalty that typically ranges from -50 to +40.
          • Footsteps: -50.
          • Lion Rampant: +100, only when firing from the hip.
          • Peacekeeper: +40 on SMGs only.
          • Celestial Nighthawk: +100 just to fire the Celestial Nighthawk super shot.
          • Lucky Pants: +20, only on handguns.
          • Wandering Grevas: +10.
          • Holy Dawn Wings: +50.
          • Sin of Nezarec: +20, only with Void weapons.
          • Necrotic Grips: +20 com Weapons of Sorrow (e armas similares).
        • This usually means that if you want good air effectiveness (i.e. 80 stats) you should pick a weapon with a high stat, put Icarus Grip on it, and equip a piece of exotic armor that will help, or a leadership aspect of subclass or fragment.
        • In general, if you want the best possible effectiveness in the air, you need to address all three: weapon, exotic armor, and subclass.
          • This is a big change to the weapon system; We will monitor the release and adjust as needed.
  • Playlist weapons (Gambit, Crucible, and Strike Drops) now have a chance to roll with additional traits in one or both columns that increase with the number of rank resets with that vendor.
  • Starting with Season 17, all weapons in the playlist will drop from Beyond Light and thereafter with the appropriate Origin Trait.


  • Sniper Rifle:
    • Lockpicking, readiness, and targeting times reduced by 10%, i. H. all snipers are now faster.
  • Shotgun (applies to both ammunition and pellet guns):
    • The start and end of damage decay has been reduced by 1m.
    • Start and end of aim assist and magnetism decay reduced by 2m.
  • Fusion Rifle:
    • Reduced close damage falloff.
      • 2m on range 0 (~2.7m on ADS with a zoom stat of 15).
      • 1.3m in the 100 range (~2.275m in ADS with a zoom stat of 15).
    • Reduced damage falloff at long range.
      • 1m on range 0 (~1.35m on ADS with a zoom stat of 15).
      • 1.3m in range of 100 (~1.75m in ADS with a zoom stat of 15).
    • Reduced recoil scalar range between 0 and 100 Stability:
      • 0 Stability: unchanged at 0.750.
      • 100 Stability: Increased from 0.500 to 0.550 (i.e. slightly increased recoil penalty).
    • Unmodified High Impact cooldown reduced from 1000 to 0.960 seconds.
    • High impact damage increased per salvo by 10.
    • Unmodified precision cooldown increased from 0.740 to 0.780 seconds.
    • Unmodified Rapid Fire cooldown increased from 0.460 to 0.500.
    • Rapid Fire damage per salvo reduced by 20.
    • New charge time and damage per salvo for all Fusion Rifle subfamilies:
      • High impact: 0.960 s, 330 Schaden.
      • Accuracy: 0.780s, 280 damage.
      • Adaptive: 0.660s, 270 damage.
      • Quick Shot: 0,500s, 245 damage.
  • automatic rifle:
    • Close damage reduction increased by 0.75m.
  • Pulse Shotgun:
    • Increased close damage reduction based on range stats:
      • Range 0: increased from 15m to 16m.
      • 100 Range: Increased from 22.5m to 24m.
        • (Note that this is the hipfire drop distance and is multiplied by the zoom value to get the target drop distance).
      • Ranged damage drop remains 40m regardless of range stats.
    • Light Pulse Rifle (450 rpm) damage per bullet increased from 15 to 16 (with a 1.65x accuracy scalar, this increases accuracy damage from 24.75 to 26.4)
      • This does not change the optimal time to kill (TTK) in PvP, but it does reduce the number of critical hits required.
  • Machine gun (SMG):
    • Close damage reduction increased by 5 feet.
    • Adjusted zoom values ​​on more viable legendary SMGs and one exotic.
      • Shayuras Zorn: 17 → 16.
      • Multimach: With maximum zoom range: 17 → 15 (the second largest zoom leads to 14).
      • Stochastic variable: 13 → 14.
      • Ikelos: Already did this 600, but 13 → 14.
      • Seventh Seraphim: 13 → 14.
      • Every waking moment: 13 → 14.
    • Melee damage from adaptive SMGs has been nerfed to increase the melee TTK by one bullet without sacrificing optimal.
      • Body damage reduced from 12 to 11.25.
      • Accuracy multiplier increased from 1.35 to 1.44.
  • hand cannon:
    • Precision Frame Hand Cannons
      • Intrinsically changed from scaling from Airborne debuff to +25 Airborne effectiveness.
  • machine gun:
    • Damage increased by 40% against PvE enemies (20% against bosses).
      • Xenophage and Grand Overture do not receive bonus damage against bosses.
  • Espada:
    • Fixed several inconsistencies in displaying stats between different swords (does not affect gameplay).
    • Sole Scar's charge rate increased from 20 to 50 to match Temptation's hook.
  • sniper rifle:
    • Increase Trace Rifle buff against non-red beam fighters to a total of 20% compared to live mode.
    • Ammo collected by Special Ammo Stone increased from 18 to 30.
  • Espada:
    • Increased melee damage against PvE enemies (excluding bosses and vehicles) by 25%.
    • Energy drain speed reduced while shielded by 30%.
    • Increased projectile speed depending on range status:
      • Not state 0: increase from 30 to 60 m/s.
      • No status 100: increased from 80 to 100 m/s.
    • rocket launcher:
      • Fixed ROF rocket damage scaling to apply to impact and detonation damage and increased the difference from 5% to 10%.
      • Reduced Eyes of Tomorrow's damage map buff from 1.3x to 1.2x as it gains 1.1x with this rocket launcher change (no other rocket launcher Exotics should be affected).


  • All Exotics released before the launch of the Forsaken expansion now have their kill trackers visible by default.
  • fighting lion:
    • Reverted the reduction of the explosion radius of the breech grenade launcher from Season 15, but only for Fighting Lion, increasing the explosion radius by 0.4 m.
    • Damage increased by 5%.
  • eyes of tomorrow:
    • Damage against bosses and champions increased by 30%.
  • Leviatãs Atem:
    • Catalyst archer's speed buff now has an increased effect (on this weapon only).
      • The default turntime scalar for Archer's Tempo is 0.75x, now it's 0.5625x for Leviathan's Breath.
    • Added a short delay before detonating on champions, mini-bosses and bosses.
      • This allows the impact to stun an unstoppable champion and the detonation to deal additional damage to the stunned champion.
    • Damage has been changed to have a more even split between impact and detonation, and damage has been increased by approximately 50% overall.
      • Overall damage against champions is roughly doubled (even more so compared to shooting an unstoppable, non-stunned champion).
    • The blueberry:
      • Zoom stat increased from 13 to 15.
  • Xenophage:
    • Reverted change from season 15 (reducing rate of fire to 100 rpm).
      • Rate of fire increased from 100 rpm to 120 rpm.
      • Reduced damage per bullet to match above.
      • Does not benefit from Season 15 or Season 17 machine gun PvE damage buffs.
  • The monarch:
    • Poison Tick damage against players has been reduced by 25%.
    • Poison damage type changed from Burn to Poison.
    • Poison tick damage against AI increased by 50%.
  • Motorist Lorentz:
    • Melee damage against players reduced by 20%.
    • Body damage reverts to the old behavior in weapon damage mode.
    • Precision damage unchanged across all modes.
  • Skyburner's Oath:
    • Aim Down Sights (ADS) projectile velocity increased to 9999 (i.e. this projectile is now hitscan).
    • Both ADS and hip fire are now 150 rpm.
    • Hipfire projectiles are no longer tracked, but bows similar to a grenade launcher have a larger detonation size than ADS.
    • Hipfire detonation also applies burn to targets.
    • The Masterwork bonus range has been carried over to the weapon's base stats. Masterwork now grants bonus reload speed.
    • It has the highest RMS of any weapon in the game.
  • The last word:
    • Mouse and keyboard recoil penalty reduced from 33% to 22%.
  • The best:
    • Damage against champions reduced by 25% (will still break barriers in one hit).
  • Graviton Spear:
    • Catalyst mudou de Hidden Hand para Vorpal Weapon e Turnabout.
  • Grand Opening:
    • Reduced time between bursts in rocket mode. Holding the trigger now fires all missiles in a continuous burst, tapping fires 5-shot bursts.
  • Wavesplitter – Void 3.0-Update:
    • Picking up an Orb of Power now grants 10 seconds of maximum power and a cap of 20 seconds (from 5 and 10 respectively).
      • Now suppresses targets during sustained fire in this mode.
  • Osteo-Rufe:
    • Fixed rotation on projectile model.
  • Exotic swords:
    • Titan Glaive, Edge of Action: Players now gain an empty overshield upon entering the bubble.
      • Helm of Saint-14' Starless Night now applies to this bubble as Ward of Dawn.
    • Warlock Glaive, Edge of Intent: Increased speed and acceleration of healing turret projectiles.
    • Hunter Glaive, Edge of Concurrence: Wave detonation damage tripled, number of chained enemies increased from 4 to 8.
  • Lord of Wolves is like a shotgun, but it has some custom settings, so some tweaks were needed to keep up with the latest changes to the shotgun:
    • The start and end of damage decay has been reduced by 25%.

benefitsNote: If there is an improved perk and it needs tweaking, it has been tweaked the same way.

  • Instant Views:
    • Increased ADS animation speed scaling from 0.5 to 0.75 for special ammo weapons (i.e. speed became slower, although primary ammo weapons remain unchanged).
  • opening shot:
    • The damage falloff scalar has been removed.
    • Range bonus increased from +20 to +25.
  • Full choke:
    • Scaled up the division angle from 0.95 to 0.9625 (i.e. tighten the division a little less).
  • simple tube:
    • Reduced spread angle scale from 1.1 to 1.075 (i.e. widens the spread a little less).
  • Desperate:
    • Fire recovery scaling increased from 0.415 to 0.7 (i.e. it doesn't fire as quickly when the perk is active).
    • Duration reduced from 7s to 6s, timer added to buff text.
    • The PvE damage penalty has been removed.
      • This allows it to work as intended in some other subfamilies, not just high impact.
  • Shoot to loot:
    • Now it only activates when the player manages to get the ammo brick.
    • Cooldown has been removed.
  • Air strike:
    • Now grants up to +60 RMS in the air when injured (same activation conditions as Eye of the Storm).
  • Mulligan:
    • Increased the chance to return ammo on a miss from 20% to 35% for primary ammo weapons.
    • Unchanged for special and heavy ammo weapons.
  • Compulsive reloader:
    • Reload stat buff increased from +40 to +50.
    • Added a 0.95x reload animation scalar.
  • Adage:
    • Shotgun damage bonus reduced from 30% to 20%.
  • Harmonia:
    • Fixed an issue where weapon kills with this perk could sometimes trigger the perk if holstered quickly.
  • Wolf Sneaking:
    • Perk duration changed to 10 seconds for use in updated Iron Banner mode.


  • Fist of Icarus:
    • Climb removed for accuracy in the air, now grants +15 RMS in the air.
  • Take Icarus:
    • Removed scaling for accuracy in the air, now grants +15 RMS in the air and +5 handling.


  • Solar subclasses:
    • Reworked to match the Subclass 3.0 system in particular: Solar subclasses now use the Aspect and Fragment system used by Stasis and Void.
    • Standardized a set of buffs and debuffs tailored to the type of Solar damage used on your subclass, weapons, and armor:
      • treatment– You will be healed in a healing burst of sunlight.
      • Restoration- They continuously regenerate health and shields over time. Cannot be interrupted by damage.
      • radiant– Your weapons are enhanced by the power of the Traveler and deal more damage to enemies.
      • in competition– The target is hit by destructive sunlight and takes damage over time. Burn damage increases as the target accumulates more burn stacks. After applying 100 stacks of Scorch to the target, they ignite.
      • Light up- A large, damaging solar flare in an area around the target.
    • Hovering over aspects, shards, or abilities in the Solar subclass screen now displays a tooltip detailing all relevant status effects.
    • Some advantages of inherited subclasses have been deprecated, while others have been carried over into basic skill behaviors. Fragments or aspects will therefore have fluid behavior.
    • All classes now have access to all solar grenades.


  • Heal Grenade (NEW):
    • Unleashes a wave of benevolent sunlight on impact with targets or the area, healing allies and generating a boon that grants restoration when picked up. Detects allies in its path.
  • Solargranate:
    • Now applies 20 stacks of burn to targets on initial detonation and 14 stacks of burn per second to targets with ongoing damage, instead of a general sunburn effect.
    • Base cooldown increased from 105s to 121s.
  • Tripmine-Granate:
    • Now applies 40 stacks of burn to targets caught in the explosion.
  • Feuerblitzgranate:
    • Now applies 20 stacks of burn to targets hit by secondary seekers.
  • Fusionsgranate:
    • Now applies 40 stacks of burn to targets caught in the explosion.
  • Brandgranate:
    • Now applies 60 stacks of burn to targets hit by the explosion, instead of applying a general sunburn effect.
  • Termite Grenade:
    • Now applies 10 stacks of burn to targets hit by each wave.
  • Schwarmgranate:
    • Now applies 5 stacks of scorch to targets captured by each drone's detonation.


  • gunslinger
    • Split Golden Gun into two separate variants, Deadshot and Marksman:
      • Gunslinger (6-shot variant):
        • Now deals increased damage while Radiant.
        • Now refunds one round of Golden Gun when you ignite a target while your Super is active, instead of on every kill.
      • Sniper (3-shot variant):
        • Now deals increased damage while Radiant.
        • Now greatly penetrates targets by default.
      • Blade Dam:
        • Increased tracking force consistency.
          • Knives can now track targets more predictably over very short and very long distances.
        • PVE damage against PVE fighters increased by 25%.
      • Messertrick:
        • Now applies 20 stacks of knife burn instead of a general sunburn effect.
      • Weighted Throwing Knife:
        • Now refunds your class skill on precision kills instead of yourself.
        • Now causes burned targets to ignite on hit.
      • Light Knife (New Melee):
        • A fast-throwing knife option that deals moderate damage and makes you glow when it lands a precision strike.
      • Acrobat Dodge (new ability):
        • Perform an acrobatic jump and drop a solar knife. Upon landing, you and nearby allies are radiant.
      • The subclass node advantage "Practice Makes Perfect" has been marked as deprecated.
      • Revamped Knock 'Em Down subclass node advantage:
        • Now passively grants your Solar Supers additional bonuses:
          • Marksman Golden Gun has 15% additional damage resistance and 4 seconds more duration (+33%).
          • Deadshot Golden Gun has an increased duration of 4 seconds (+33%).
          • Blade Barrage now fires an additional 5 knives per wave (+70%).
        • Additionally, defeating radiant targets with your throwing knife equipped refunds your melee energy.
  • night owls
    • Hunter's Ambush:
      • Landing detonation now counts as melee damage and triggers perks like Echo of Exchange and Melee Wellmaker.
    • Stylish Performer:
      • After an Elegant Execution, your debilitating melee attack now also deals additional damage to targets.
    • Archer:
      • Fixed an issue where the Tempest Strike would sometimes fail to pass through low ceiling doors.


  • windbreaker
    • Hammer of the Sun:
      • Now shatters into explosive secondary projectiles as standard behavior.
    • Burning Mouth:
      • Increased initial lunge distance for light attacks.
      • After landing 10 Light Attack hits, a Heavy Attack Cyclone will now automatically spawn at the target's location.
    • hammer:
      • No longer weakens targets.
      • Now applies 40 stacks of Scorch to the primary target hit by Hammer Blow, dealing damage to targets behind it. If the primary target is killed with a direct hammer hit, it will automatically ignite.
    • throwing hammer:
      • Now applies healing when picked up (in addition to refunding the melee cost) if the hammer hits a target.
      • The Mortar Blast melee ability and the Explosive Pyre and Tempered Metal subclass node perks have been discontinued.
    • Roaring Flames:
      • Now activated by the Solar skill kills and kills with Solar Ignitions.
      • Damage scaling has been reduced to compensate for the expected increase in uptime:
        • Now 20% increased skill damage for fighters per stack, down from 30%.
          • Note: The melee damage bonus is reduced if the Peregrine Greaves, One-Two Punch, Wormgod Caress, or Synthoceps perks are also active.
        • Now ~13% increased player skill damage per stack, down from 25%.
    • Invincible Sun:
      • Sunspots are now generated by kills from Solar abilities, kills from burned targets, or impacts from the Hammer of the Sun.
      • Sunspots now cause burns (in addition to damage) to passing targets.
      • Sunspots no longer grant an exit damage bonus, but now grant recovery when passing through a sunspot you've created.
      • Decreased the grenade and melee regeneration buff scaling granted by Sol Invictus (formerly Sun Warrior) from 3 to 1.5.
        • In general, we want a significant portion of skill regeneration to come from building rather than a single source, and the amount of bonus energy granted by Sun Warrior doesn't meet our goals in the new system, where there are additional building elements achieved.
  • Guardian
    • Offensive Bulwark:
      • Increased the time added to the Void shield duration when defeating a target with a melee attack.
      • Now 6 seconds buff duration instead of 2 seconds.
  • Gigante
    • Diamantlanze:
      • Fixed an issue where the Diamond Lance interactive pickup would delete itself if an enemy player walked past it.


  • Generally
    • Added a small air tolerance when casting a rift to reduce instances where the cast sequence ends prematurely on rough terrain.
      • Note: This change was already applied to the Titan Barricade skill with the release of The Witch Queen.
  • Tassel leaves
    • Breaking Dawn:
      • Now emits a bolt of flame as a default behavior on impact.
  • Radiance Source:
    • No longer provides a protective shield for players standing in the pit.
    • Now increased damage resistance from fighters, player skills, and damage from special and heavy weapons to partially offset the raw loss of HP.
  • heavenly fire:
    • Tracking effectiveness has been increased at longer intervals.
    • Reduced damage of each individual projectile from 35 hp to 30 hp.
    • Damage scaling increased by 25% against PVE fighters.
  • Incinerator Snap (New Melee Skill):
    • Snap your fingers to create a short-range fan of flaming sparks that explode and burn enemies.
  • Phoenix Dive (NEW):
    • Dive to the ground and create a burst of sunlight, healing yourself and nearby allies.
  • The Guiding Flame and Ignitive Touch melee skills and subclass node perks Divine Protection and Eternal Fire have been discontinued.
  • The heat rises:
    • Now also improves Phoenix Dive. While Heat Rises is active, you gain restoration while diving, damaging and burning nearby enemies upon landing.
    • Now grants your equipped weapons +70 Airborne Effectiveness instead of removing the Airborne Accuracy penalty.
  • trickster
    • Pocket Uniqueness:
      • Improved consistency at close range.
      • Now also disables the target's melee perk for 1 second on hit.
  • Stormcaller
    • Kugelblitz:
      • Projectile now fires faster after flying over a target to fix an issue where downward detonation could overtake targets behind cover.

Solar Aspects

  • Hunter:
    • knock them down
    • on your mark
    • gambling
  • Titan:
    • roaring flames
    • invincible sun
    • consecration
  • Sorcerer:
    • Icarus Dash
    • The heat is rising
    • touch of flame

solar fragment

  • singing embers
  • embers of benevolence
  • embers from the eruption
  • Glut des Versengens
  • embers from the rafters
  • combustion embers
  • embers of torches
  • hardening embers
  • bubble embers
  • Glut des Trostes

Solar Focus Exotic Armor Upgrades

  • Loreley-Practhelm:
    • The Sun Flare generated by the Loreley Splendor Helm now has improved recovery effects when casting your Barricade or when you are at critical health.
  • The Bombers:
    • Now apply burn to targets instead of a generic sunburn effect.
  • Dawn-Chor:
    • Now causes your Daybreak projectiles to burn targets hit instead of a generic sunburn effect.
    • Now increases the damage your burn effects deal.
  • Phoenix Cradle:
    • Now apply Sol Invictus and Solar Restoration buffs to allies who pass through your sunspots.
  • Young Ahamkara's Spine:
    • No longer grants skill energy from burn damage ticks.


  • Void Invisibility:
    • Radar ping loop now starts after 5 seconds of invisibility (from 3).
      • With the update, we made a change to radar behavior for invisible targets. We felt this was the right way to go, but our tweak was a bit too aggressive and removed space in the Nightstalker kit that allowed them to smartly flank bunker players.
      • The changes in this update mean that the base stealth of Escape Step or Trapper's Ambush will not trigger a second radar ping (unless the cloaked player starts to run or uses their vertical movement mode). With an active source of stealth boost (such as Echo of Persistence or Graviton Forfeit) or with an enhanced stealth effect (such as a Trapper's Ambush Quickfall or Stylish Executioner activation), an additional radar ping is performed, and if two boosts are used , two additional radar pings will occur.
  • Passenger empty:
    • Fixed an issue where volatile detonations could be instantly applied to a single target instead of going on the intended 1 second cooldown.
      • We don't think this will result in a noticeable difference to the player in volatile behavior or effectiveness outside of borderline cases involving volatile rounds or controlled demolition, but we'll keep an eye on this in the future.
    • Decreased the amount of physical haste applied to targets by volatile detonations.
  • Resilience:
    • Now grants increased flinch resistance and damage against PvE combatants.

power and progress

  • Power Bands have been increased for the new season:
    • Powerflohr: 1350 (unchanged)
    • soft cap: 1510 (close to 1500)
    • powerful lid: 1560 (close to 1550)
    • hard coat: 1570 (about 1560)
  • Character Power Boost has been increased to 1510 with the new Soft Cap.

attacks and chases

  • Fixed a bug granting unintended progression for Weapon Flair's Triumph.
  • Activity tracks for Crucible, Vanguard, Xûr's Strange Favor, and Gambit no longer reset when participating in a non-ritual activity. Instead, they rebalance each time you complete a ritual activity, so you can never have more than a total of 5 in the 4 summons.
  • Players no longer gain Gunsmith reputation for completing campaign missions.
  • Public event objectives now reward participation in all types of public events.
  • Fixed an issue where the Butler RS/2 rocket launcher was given to a new Guardian after the second launch of the New Light campaign.
  • Fixed several issues affecting runes in the Lost Sector of the Labyrinth Veles in the Cosmodrome.
  • Removed reward-related objectives from Gambit, Crucible, and Strike Intro missions.
  • Fixed an issue where new characters would start with different subclasses unlocked when deleting a veteran character.
  • Vendor buttons leading to skills now show a checkmark to indicate that all skills have been purchased in the subclass tree.


  • Dares of Eternity: The amount of Strange Coins gained in the reward chest in Dares of Eternity has been increased from 1 to 3. This does not affect the amount of Strange Coins in Blitz Round chests.
  • Dares of Eternity: Fixed an issue that could cause the Pinnacle reward for completing the weekly activity challenge to result in duplicates more often than intended.
    • Seasonal challenges with exclusive items or upgrades will now display these rewards with large icons. Experience and Bright Dust continue to use smaller icons.

season pass

  • Going forward, Catalyst Quest Boosters purchasable through the Season Pass will be applied to all active Season Pass Exotic Catalyst Quests. This applies to Season of Resurrection and beyond.
  • Added a Season Pass-exclusive ghost projection to the premium track (available at level 45).
    • Some existing rewards have been moved/merged to accommodate this change, but no items have been removed from the pass.


  • Xûr's inventory should no longer differ if players manage to find him in objectives right after Tuesday's weekly reset. He will still appear with new gifts from the Nine when he returns to his normal hours on Friday.
  • Updated the names and descriptions of some vendor engrams. Engram items titled "Equipment" should directly reward you with an item of that type, while engram items titled "Engram" should reward you with a decryptable engram that you can take to Rahool or focus on a vendor.

platforms and systems

  • Clean voice chat audio settings on non-PC platforms:
    • Speech Settings: Remove the console voice chat settings to Mixed, Headset Only, Speaker Only.
  • Improved the consistency with which PlayStation and Xbox platform lists update platform friends' online statuses.


  • Eris Morn's Italian dialogue voice actor has been reworked.


  • Permission updates for Season 17 (Seasonal Silver Bundle, Season Pass, Witch Queen Dungeon Key):
    • The Witch Queen Dungeon Key (which includes dungeons S17 and S19) will be instantly awarded to players who own or purchase The Witch Queen Deluxe Edition, or upgrade the already owned copy to Deluxe.
    • For players who do not own The Witch Queen Deluxe Edition, The Witch Queen Dungeon Key can be obtained immediately after 4.1. be acquired.
  • The snub sniper's damage has been brought in line with other combat sniper weapons. Increased projectile spread to reduce instances of multiple projectiles hitting players.
  • Removed Void 3.0 tutorial for experienced players.

new light

  • Neue Light Solar 3.0-Updates:
    • New Hunter characters start with the revamped Solar 3.0 subclass.
    • The new Titan and Warlock characters start with the Void 3.0 subclasses.
    • Subclasses you haven't acquired are available after completing the A Guardian Rises questline and speaking with Ikora Rey during the A Spark of Hope quest.
  • New Hunter characters will start with abilities from the Solar subclass, designed to be friendlier and more appealing to new players. Additional abilities can be unlocked by purchasing them from Ikora in the tower and completing the meditation:
    • Hunter:
      • Super Skill: Deadshot Golden Gun (6-shot variant)
      • Class Ability: Marksman Dodge
      • Movement Skill: Triple Jump
      • Charged Melee: Knife Trick
      • Garnet: Schwarmgranate
    • Titan:
      • Super Ability: Hammer of the Sun
      • Class Ability: Towering Barricade
      • Movement Skill: penalty lifting
      • Charged Melee: Hammer Throw
      • Grenade: Thermite Grenade
    • Sorcerer:
      • Super Skill: Dawn
      • Class Ability: Healing Rift
      • Movement Skill: Burst Glide
      • Charged Melee: Instant Incinerate
      • Granato: Solargranate

Destiny 2 Update 4.1.0 Patch Notes – Season of the Haunted – Fehlerbehebung (3)

Written byVikas

I'm Vikas and I've been involved with computers and games since I was four years old. I solve computer problems since Windows 2000 existed. I like playing PC games (especially online multiplayer games). Professionally, I worked as a brand enabler and I have a degree in computer science. In my free time I read books and play with my cats.

My favorite games are Destiny 2, Warframe, COD Cold War and Minecraft.

Read ourFact Check Policyand editorial guidelines.

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